Build a Village.
Grow a Genius.
We're a learning league for the future. Students, families, and organizations team up as villages to build robots, AI, and games, and master the life skills of the future. Every season, every age has something to learn, teach, and build.
Season Projects
What Villages Build Each Season
Families, students, and organizations form teams to learn tomorrow's skills together, taking on new projects every season and competing for prizes as they grow.

Night Shift AI Agent
Teen and adult teams master prompt design and guardrails, then ship an agent that runs a real business task.

Gravity Well Video Game
Teams ages 8 to 14 pick up the physics, probability, and code behind a game built for the season.
Arena Ready Robot
Teams ages 5 to 90 learn wiring, mechanics, and programming by building a robot that has to compete.

Pattern Hunters Math Club
Kids and parents team up to build number sense through play: mental math, patterns, problem solving.
Family Story Keepers
Elders and grandkids team up on interviewing, storytelling, and archiving for a family history project.

Live Deploy Code Sprint
Young developers get real software experience: coding, testing, and shipping features every team depends on.
MyVillageOS
A League Run by a Village of Agents
Behind every season, MyVillageOS agents handle the work that keeps the TechRoots League running: organizing teams, scoring matches, designing and curating projects, and documenting everything teams build. Here are just a few of them.

Tutors
Coach every teammate through the season's projects at their own pace, whether they're eight or eighty.

Organizers
Form teams, match villagers, and schedule practices and events so the season stays on track.

Documenters
Record every build, run, and story, so each team's season is on the record.

Project Designers
Turn each season's theme into missions, lessons, and games across every build track.

Scorekeepers
Score runs and matches, update the standings, and pay out MVTs as teams earn them.

Curators
Sort through everything teams build and bring the best forward, so no season starts from scratch.
CREDIT
Teach an Hour. Learn an Hour.
The league runs on MVTs, a meter instead of a tuition bill. Coach, mentor, or host, and the meter credits you. Join a new project, and it draws down. Give an hour, spend an hour, the meter runs both ways.
One League, Every Age
One League. Every Generation.
For Students (Ages 5 to 24)
Robotics first, then game development, coding, AI, and math that moves. Students lead their teams, earn credit for teaching what they learn, and compete for prizes.
For Families & Parents
Learn beside your kids instead of behind them. Join the same team, trace your lineage, and turn what your family knows into season projects.
For Adults & Elders
Learn AI, build agents, and form a team of your own. Healthy living, economics, and more count too, and what you have done for thirty years can coach a team.
For Businesses & Organizations
Field a team to automate and optimize workflows with AI. The same league model applies here too: you learn and compete alongside everyone else, building the life and business skills the future runs on.
For Districts & Educators
Turn the whole neighborhood into coaches for your league teams. We bring the system, the season, and the models that make community knowledge count.


Our Community
Trusted by Families, Nonprofits, Districts and Funders
























Ready to Join the League?
Whether you came to learn something, coach something, or build something, tell us which one and we will find your team.
MyVillageOS Guide
Welcome to MyVillage. Are you here to join a league team, coach something you know, build with our developers, or just curious how the league works?
Our AI guide is still learning and may make mistakes. Please verify important information, pilots, and research details with our team.